“Foxie” Blender Grease Pencil 2D animation

“Foxie” GreasePencil, Freestyle and GP tools addon (Fan art, based in a ChrisLam Anim) on Vimeo

Fan Art, the original animation by Christopher Lam chrislamart.blogspot.com

Made with Blender Grease Pencil and GP tools addon and rendered with FreeStyle.

GP tools addon by Antonioya.

A dedicated Channel for Blender Grease Pencil works: vimeo.com/channels/greasepencil
Grease Pencil main developer Joshua Leung (Aligorith) aligorith.blogspot.co.nz/ aligorith.github.io/

Music: “From_Truth” Dexter_Britain

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Daniel M. Lara (Pepeland)
twitter.com/_pepeland_
facebook.com/pepeland3D
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Guide to realistic Head Modeling by Thunder Cloud Studio

Guide to realistic Head Modeling by Thunder Cloud Studio

Creating believable human face has been one of ultimate goals of many 3D artists. The process of creating an average human face is nothing new or rather a very old topic, however to aichive the most realistic and natural-looking possible we have to make the best out of every step we do: from collecting references, planning before modeling,topology, texturing, rendering…etc.

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Sketchfab | Publish, share and embed interactive 3D models

What is Sketchfab?

Your 3D models belong here

Sketchfab is a web service to publish, share and embed interactive 3D models online in real-time without plugin. The world around us is in 3D, but the web is still in 2D, and we want to change that. We think your 3D models deserve something better than screenshots or “showreel” videos. That’s why we created Sketchfab. We understand 3D and bring it to the web. Take a look at our intro video below to learn more.

Sketchfab | Publish, share and embed interactive 3D models.

Flat Surface Shader

Flat Surface Shader

Admit it, 3D is cool. But, you know what’s cooler…? 2D.

I love WebGL, but unfortunately it doesn’t work everywhere.

This lighting simulation can be configured to use either the 2D context of a canvas element or an array of SVG polygons to draw the triangles. It also utilises native Float32Arrays to store numerical data for highly optimised calculations.

Flat Surface Shader

This is a collaborative effort between

Matthew Wagerfield and Tobias van Schneider – a couple of pandas trying to make the web a more magical place.

vía Flat Surface Shader. – GitHub