Guide to realistic Head Modeling by Thunder Cloud Studio

Guide to realistic Head Modeling by Thunder Cloud Studio

Creating believable human face has been one of ultimate goals of many 3D artists. The process of creating an average human face is nothing new or rather a very old topic, however to aichive the most realistic and natural-looking possible we have to make the best out of every step we do: from collecting references, planning before modeling,topology, texturing, rendering…etc.

In this study I will only cover part of my research of the modeling process, I will skip through the fundamental things like how to use tools in specific software like Maya/Max or step by step instructions but rather paying more attention to upper level things such as : overall work flow, different approach of modeling, topology, common mistakes …etc as well as all other things that you should put your mind on while working to create a realistic head model. vía Guide to realistic Head Modeling by Thunder Cloud Studio.

Responder

Introduce tus datos o haz clic en un icono para iniciar sesión:

Logo de WordPress.com

Estás comentando usando tu cuenta de WordPress.com. Cerrar sesión / Cambiar )

Imagen de Twitter

Estás comentando usando tu cuenta de Twitter. Cerrar sesión / Cambiar )

Foto de Facebook

Estás comentando usando tu cuenta de Facebook. Cerrar sesión / Cambiar )

Google+ photo

Estás comentando usando tu cuenta de Google+. Cerrar sesión / Cambiar )

Conectando a %s